Title, Rating, Rank. 1, GURPS Low-Tech Companion 1: Philosophers and Kings, 5, 2, GURPS Low-Tech Companion 2: Weapons and Warriors, 5, The learned and powerful might not labor, but they do work. Low-Tech Companion 1: Philosophers and Kings takes a look at the “technologies” they need to do. All about GURPS Low-Tech Companion 1: Philosophers and Kings by Matt Riggsby. LibraryThing is a cataloging and social networking site for booklovers.

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Get the gods on your side through offerings, ceremonies, and altered states of consciousness.

Weapons and Warriors contains martial-minded information that rulers can use to keep their kingdoms safe — or to expand their kingdoms at the expense of their neighbors.

I think it is a pretty interesting piece, all-in-all, but it is a little light on the mechanics for my personal taste.

Low-Tech Companion 3

The philosophers section covers a wide array of intellectual pursuitsand details, how, for example the development of mathematics and typical understandings of concepts by Tech Level. The book itself is a companion to the main Low-Tech book but is easily valuable as a resource without the main book. The learned and powerful might not labor, but they do work.

For a slow paced, slice of life campaign dealing with men of learning fech, or a campaign dealing with complex political structures in the low tech levelsthis book companiion a valuable resource. It ends with an interesting quirk and technique. It starts off with a section on religious monuments and templesand has some rules companio modelling the appropriate costs of constructing such and how to handle endowments to the church.

In the mathematics sectionwe are given a summary of the history of mathematics from the original low tech compamionand then introduced to some mechanical means of emulating mathematical skills in interesting ways, with several applications for timekeeping and astronomy.

It describes capabilities and skills a typical alchemist or chemist would need to have and which skills could accomplish which tasks. Beyond the monuments section, it describes in a fairly mechanical manner how some people arrive at divine inspiration through altered states of mind or religious ritual in the section ” Technicians of the Sacred “.


GURPS Low-Tech Companion 1: Philosophers and Kings

Warehouse 23 offers worldbooks, supplements, and adventures, in physical and digital formats, for GURPS — as well as many of our other game lines. The section on Medicine is generous and has a good balance on background information and mechanically useful application.

Let’s see what we get from Philosophers and Kings.

Wednesday, January 27, Review: The pull quotes aren’t very humorous, but I guess I can forgive that given the material. We get details of how leaders deal with the increasing logistical problems of commpanion empires and domains as information travels very slowly at these tech levelswithout innovations like semaphorestelegraphsetc. Philosophers and Kings takes a look at the “technologies” they need to do their jobs at TL As one can guess, this was a very slow process.

The Philosophers section is just barely outside of that feeling of ” This is what I wanted “, but the book does not lie about what it promises to deliver. Privacy Policy Contact Us. The information provided is very system agnosticloa makes very few references to GURPS mechanicsmaking it very companipn even in other systems. Wow the masses with temples, palaces, and monuments raised using the included construction rules.

Spread your teachings with the expanded guidelines for tutelage, drills, and learning.

For an alternate fantastic take on alchemy, plus low-tech “computers” that might have been developed on alternate worlds, check out GURPS Fantasy-Tech 1: It has a few rules to determine how much information can be found on a bookshelf of a given sizehow long it takes to create a book at a given point in historyand how difficult it is to write before writing becomes a near ubiquitous skill.

However, if one is interested in mechanics for what is described, Social Engineering: The next big section covers early alchemy and eventually chemistry. What kind of hoops does he need to go through to have his concerns heard?

Stoddard Edited by Sean Punch. Chronicle your exploitsassisted by the rules for scripts, shorthands, and copying books. Overview Table Of Contents I like to start with a look at the table of contents to get an idea of what is all covered in this book. The final section describes the history of book productionpublishingand printing. The section wraps up with discussions of evolving legal systems and then economics. The next section is about learningwhich is a very important concept to a lot of GURPS campaigns in a mechanical manner of speaking, and explains the evolution of written recordslearning by memorizing songsand eventually, the classroom.


Surf our site for the cmpanion you want.

With it, you can:. It ends with information on public health awareness and explains how as people slowly became aware of more accurate scientific theories of diseasehealth slowly improved throughout the early ages; it wasn’t until even fairly recently in the history of mankind it became apparent that surgeons should wash their hands for sanitary reasons. None of the material is boringand even the non-mechanical background information is almost certainly useful in any low-tech campaignwith the added benefit that perhaps since it isn’t tied down by GURPS stats very often, it is more freely system agnostic.

The ckmpanion section gives an early history of musical instruments and gives some slightly more complex Musical instrument rules for campaigns where resolution of minute differences between different instruments is important. Pulling Rank or Boardrooms and Curia might be a better place to look.

Bring enlightenment by making practical use of medical, scientific, and mathematical skills. I liked the Philosophers section more than the Kings section. The section is near purely informational and substantialbut it briefly discusses things like typical European University Curriculum gurpd terms of GURPS skills.

A discussion of more advanced learning mechanics can be found in Social Engineering: The Edge of Reality.

Let’s GURPS: Review: Low-Tech Companion 1: Philosophers and Kings

Whether you’re a GM designing a campaign setting or the player of one of the privileged few, Low-Tech Companion 1: It does make a few call backs to the original bookbut not in such a way that this book lacks the information to understand it. Newer Post Older Post Home. Take charge by choosing your political system and learning what abilities you need to stay on top. With it, you can: The kings section of the book mostly describes the evolution of the state and social structure over TL0 through TL4.