ESRI CITYENGINE TUTORIAL PDF

Learn how to work with typcial urban centers and develop a schematic design for this area that meets the city’s zoning regulations. Tutorial PDF. Set up a new project. Create a new project and scene. First, you’ll create a new CityEngine project. Steps: 1. Click File > New > CityEngine.

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Here is an overview of the CGA-files that will be used in this tutorial:.

Introduction to the CityEngine tutorials

In the next section, you’ll add random variation to your simple buildings. The final rules replace the geometry of the window, door, and wall shapes with the corresponding assets, positions them, and sets the texture. Add a new attribute LOD to the existing attributes in the. You’ll construct a simple building with a typical facade. You’ll focus on the default navigation scheme. The actual creation of the building starts now. Using the operation s x,y,zthe size of the scope can be set in the Wall rule.

We have prepared an initial layout with a mixture of rectangle, L-shapes, and U-shapes with a variety of usages. Same rule file assigned on all visible layers.

New variations of the buildings can be created by changing the seed value. The Grow Streets dialog box appears.

This way, the windows and textures are set back 0. Feedback-loops with clients are easily managed by sharing the proposed design options via CityEngine WebScene. A new project is created and appears in the Navigator by default, located in the upper left corner of the CityEngine window. This tutorial shows how CityEngine’s procedural modeling can successfully be applied to a point and polygon “feature-driven” semi-automated workflow.

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The following image shows the final building model: Dityengine this example, you’ll define the following two levels of detail:.

Tutorial 6: Basic shape grammar

Download items Set up a new project First street layout Navigation and selection Model generation with rules Rule editing. For more information on block subdivision and dynamic city layouts, see Tutorial 2: For the window, use the getWindowTex function with a random index to get one of the nine window textures. Your Scene Editor under the Navigator in your layout will now contain a new Streetnetwork layer, containing a network of blocks, graph segments, and shapes.

Typically in this step, a mass model can be divided into its facades by applying the component split. Next, the insert operation i objectname inserts an asset into the current scope.

Tutorial Urban planning—CityEngine Tutorials | ArcGIS Desktop

The first rule is called Lot. Now we are ready to zoom in further and design the exterior space our attempt on landscape architecture right at the entrance of the development area.

As it is typical work in CityEngine, the refinement of the designs are mostly done by adapting shapes, positions, and changing attributes in the Inspector.

This results in a front shape usually the main front facade with entranceseveral side shapes as facades, and a roof shape. The part of building that exceeds the maximum height allowed by the zoning regulation is displayed in red. The Current Mouse Scheme drop-down menu lists the available schemes of other 3D apps.

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Now you’ll copy all necessary files from the downloaded Tutorial 1 project into your new project. The window asset used for the creation of the simple building is defined here. Select Objects with Same Start Rule:. For window and door elements, you only set the colormap to the desired texture. Examining your current model, you’ll see that you can save polygons mainly on the window assets. In this tutorial, the rules are already provided.

Essential Skills project, which you should already have linked to your workspace.

Tutorial 6: Basic shape grammar—CityEngine Tutorials | ArcGIS Desktop

Many people may find this quite intuitive and more flexible, especially for small to medium-sized contexts. The predefined styles for usage mixes, footprint shapes, and the ability to create grid-like arrays make this process substantially more simple.

Now cityenfine us have a look at how we can use the given rules to visualize any broken zoning regulations. We now can dig deeper and work out more details, with more precisely placed buildings and better overall designs.

We use building Plot A as an example to show how the usages are derived from the spatial context.