DSM · DSM £ INFANTRY ELEMENT STANDS (assortment of 2, 3 and 4-figure stands, enough for one full platoon pack plus extras). Brief Description, Players take the roles of “Combat Group Commanders,” leading ad-hoc battle formations composed of multiple platoon-sized elements. Rules. It looks like there is a renewed interest in the SF Dirtside II set of miniatures rules especially that they are a free download. I thought I would post.

Author: Molabar Mazujora
Country: Canada
Language: English (Spanish)
Genre: Science
Published (Last): 6 November 2007
Pages: 219
PDF File Size: 10.81 Mb
ePub File Size: 2.39 Mb
ISBN: 798-8-30766-247-8
Downloads: 44860
Price: Free* [*Free Regsitration Required]
Uploader: Tozragore

With acknowledgements to Felix. Drake’s gritty, action-filled portrayals of future ground combat are essential reading for SF miniatures gamers. Here’s what we’ve changed when playing Dirtside II. It also introduces new, more mobile infantry movement types. Unfortunately, they ran straight into a Kra’Vak ambush Dirtside II 22, house rules, gallery and links. Commander Kaftan Harko o f the Questron Federation occupational forces turned to his second in command, Ensign Lansna. The Questronnian riverine gunboat, ‘Hark VII’, powered through dittside muddy waters, creating a frothy wake.

The crew of the rapid fire cannons took their stations, dirgside armoured plates fell into place across the boat. The Guided Missile System sensor moved from side to side, reacting to any possible movement by an enemy threat. It was sometime later that Ensign Lansna looked at her console, which was showing a tactical map of the surrounding area.

Unknown vehicles, possible riverine craft, within three kleptrons.

The planet, known to the Questron Federation High Command as FT, was known to it’s inhabitants as home, and they called it Cixerona. For three earth years, the Questronnians have been attempting to quell the Cixerona people into submission and acceptance into the Questron Federation and “protect” them from Ginpeel influence.

However they continue to rebel, sometimes with the questionable tactic of violence. This has resulted in a large Questronnian military presence on Cixerona. The planet Cixerona is dirtsdie small planet, the third of five in the Eno star system.

Comprising of four continents, it has earth style climatic regions, polar ice caps, dry hot deserts and lowlands. On two of the continents there is heavy urbanisation and a large industrial base, and subsequent pollution. The Questronnians are attempting to clean up this damaging environmental hazard.

The Llepphac Delta is situated on the second continent and is home to just over six hundred thousand people. Covered in swamp and jungle with the odd ditrside of the local crop, it is scattered with small villages.

The river system is large and consists of small and large tributaries. Considering the tech level of the planet as a whole, the Llepphac Delta is backward and the people are mainly employed in argiculture.

However though, the weaponry that is available and employed is far from backward.

Dirtside II

The Delta is only fifty miles from one of the largest cities on Cixerona, Yratilim. Drtside is vast and has a population in excess of ten million. The Questron High Command is situated in the city and is the base for most of the military operations on Cixerona. The Delta is home to one of the many rebel groups trying to rid Cixerona of the Questron Federation. It is the perfect hideout, expecially in its close proximity to Yratilim.

Most of the clashes are terrorist attacks on various buildings and military bases. The Questronnian High Command have responded with “sweep and clear” missions, which are called by the troopers “search and destroy” missions. Armed with various weapons, they always have the option of calling in air support, this is provided with VTOL air-support craft, or with ddirtside speed aerospace craft. The rebels respond with ambushes if they can, but more often than not they are surprised by the Questronnian forces and are forced to reatrat resulting in most of the missions been a success.

The Questronnian invasion happened just under three earth years ago, however the Durtside referred to it as a liberation from Ginpeel influence. The Questron Federation consists of thousands of planets from hundreds of star systems. They employ starships dirtsice various sizes from huge dreadnoughts to small scout size ships.



They arm various planets and provide military advisers especially to those systems near to the Ginpeel sphere of influence. The Questron Federation is allegedly democratic, with a President voted in by all the peoples of the Federation. However with misinformation, misleading advertisements and on some planets force of arms, the favoured candidate always seems to get “voted” in.

Ginpeel is a one state planetary system. They have quite a large empire, they conquer other systems into submission and impose their own governors. These planets then provide the Ginpeel Empire with raw materials, manufacturered goods and military hardware. In return they provide a decent education, a good standard of health care and enough food to alleviate poverty.

Alledgedly they also sponsor resistance and terrorist groups on Federation worlds and supply them with weapons, explosives, ammunition and other aid.

According to Federation intelligence hey have supplied the Cixerona rebels with weaponry and aid. The Questron Federation are not totally angelic, and have been known to supply weapons to freedom fighters on worlds in the Ginpeel Empire.

One man’s freedom fighter is another man’s terrorist. The Questronnians have always been uneasy with Ginpeel, and the two sides have nearly come to full-scale war many a time. Starships from their huge fleets do clash in small conflicts on the odd occassion. These conflicts are normally between starships of Cruiser and Frigate size, though starships of Battleship size have often clashed.

Commander Kaftan Harko is in charge of two riverine gunboats and are on a routine patrol of the Llephac Delta. They have received a tactical intelligence report from their High Command and they are on their way to “sweep and clear” a possible rebel hideout.

An informer has given them the rough location of the base and intelligence reports that it is unlikely to be heavily defended, otherwise it would be picked up by military satellites. Harko has only a small force, as the Questronnian military are heavily stretched at the moment, he is remaining in communication contact with High Command, and is under orders to withdraw if he encounter too heavy resistance, whereupon a heavier strike force will be air-dropped in, backed up with a large force of riverine craft.

There is always the possibility that the information is wrong, and there is no rebel activity at all in this sector. But, as the threat sensor lit up, Harko knew that there were terrorists in the area, time to fight.

Dirtside II | Freewargamesrules Wiki | FANDOM powered by Wikia

The organisation she leads is quite a large rebel unit and have attacked many Questronnian targets, both military and civilian. When the Questron Federation first came to Cixerona, they used the weaponry which they had to hand, which was easily outclassed djrtside the Federation.

Then they ditside to rely on stolen hardware from the Dirtsixe, however, recently they dirtsie received sophisticated weapons and hardware from Ginpeel. Florinne also has access to reasonably good communication and radar array, and was able to see that two Questronnian riverine craft were nearing her base, time to respond and ensure that these invaders never saw the bright lights of Yratilim again.

The scenario is relatively simple, the Questron Federation forces must locate and destroy the rebel base, kill as many of the terrorists as possible, capture the leadership if they can for future interrorgation and get out before the rebels can call up any possible reinforcements.

The rebels on the other hand must ensure that they survive and destroy all the Federation forces or make sure they are forced to retreat. Any other result is a draw. The Questron Federation forces must start in their start zone as shown on the map. The Cixerona rebels have a much wider firtside in the placement of their forces and may place their forces anywhere in the playing area. The placing of these forces is essential to the defence of the rebel base.


The only restriction is that the Command Bunker the rebel base must be placed as shown on the map. Map A shows the location of the Llepphac Delta and its relative position to the city of Yratilim. Map B is a more detailed map of the battlefield, it shows the location of the rebel base and the starting positions of both forces. Various manufacturers produce senic terrain tiles made from polystryene and both green and blue tiles can be purchased, these same manufacturers also normally produce hill packs, which are ideal for the islands.

This sort of terrain can be made as well, if you have an average level of modelling skills. I have purposely not included the size of the table because this will depend on the size of table you have. This scenario can be played easily on a small three by two foot dining table, right up to a purpose-built eight by six wargaming table. You could also use the scenario and convert it into a fantasy scenario and use orcs, elves or another of your favourite fantasy races.

It is a completely redesigned game developed from the original Dirtside rules. These comprehensive generic rules are for simulating science fiction battles in virtually any background or future history.

The system covers combined-arms actions from a few squads up to large scale battles. The system, lucky for us, already incorporates rules for riverine craft and so most of the hard work has already been done for us. Commander Harko has two Riverine Craft at his disposal, and these carry between them three elements of Line Infantry.

Also carries two elements of Line Infantry. Also carries an element of Line Infantry. The Questron Federation player also has the option of calling in VTOL air-support, upon calling it in, it will take D6 turns to arrive. The Hawks are carrying four Line Infantry elements each. It carries four elements of Line Infantry. Major Otan has a numerical advantage, but most of her equipment either badly armed and badly armoured or is pretty old. One big disadvantage is that she has no air support.

On the ground there are a few fixed mount heavy weapons so that if an enemy does come into their respective fire arcs they do stand a good chance of getting a shot off.

It may carry one Line Infantry element. These Patrol Craft may carry two elements of Line Infantry. Major Otan also has quite a large contingent of infantry at her disposal, the Cixerona player may decide what sort of teams she wants, however at least ten of them must be Rifle Teams.

She can then combine these Line Infantry elements into squads. The maximum size of a squad is five elements, the minimum size is one element. The Wasp Fast Attack Vehicles are of limited use because of their inability to cross the waterways, however, they do make reasonably mobile gun emplacements.

The Emplaced Weapon Systems may be placed anywhere on the playing area by the Cixerona player. For this scenario you can of course use any models you have in your collection, or even make card counters, but included are some possible models you could buy and use in this scenario.

For future scenarios Copelands also produce a rnage of Aerospace Craft and a wide selection of Armoured Fighting Vehicles. For the Emplaced Zone Air Defence Systems and the Command Bunker, Ground Zero Games produce a range of resin Firebase modules that would be perfect and Snapdragon also produce some delightful models that would look perfect.

You could make your own bunkers and emplacements out of card and plasticard as well.